Mug_and_Torus_morph.gif((përmasa 240 × 240 px, madhësia skedës: 497 KB, lloji MIME: image/gif), kthyer, 58 korniza, 12 s)

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Përmbledhje

Përshkrimi
English: A coffee mug morphing into a torus, a popular example in topology.
Türkçe: Bir kahve bardağının simide sürekli deformasyonunu gösteren bir homeomorfizma animasyonu.
 
This image was created with POV-Ray.
Burimi Punë e juaja
Autori Lucas Vieira
Versione tjera
File:Mug and Torus morph frame.png
single frame suitable for thumbnail purposes

Wikipedia

 This is a featured picture on the English language Wikipedia (Featured pictures) and is considered one of the finest images. See its nomination here.
 This is a featured picture on the Turkish language Wikipedia (Seçkin resimler) and is considered one of the finest images. See its nomination here.

If you think this file should be featured on Wikimedia Commons as well, feel free to nominate it.
If you have an image of similar quality that can be published under a suitable copyright license, be sure to upload it, tag it, and nominate it.

POV-Ray source code

/* 
Torus to mug morphing animation, by Lucas Vieira - January 17, 2007 - Coded in: POV-Ray 3.6
License: Public Domain

Info
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Author user page: http://en.wikipedia.org/wiki/User:LucasVB
The final animation at Wikimedia Commons: [[:File:Mug_and_Torus_morph.gif]]


Notes
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Several modifications were done for each part of the animation and I didn't keep them all here.
So if you wish to reproduce the animation, you'll have to play with this code quite a bit. :)

*/


background { color rgb 1 }

global_settings { assumed_gamma 1.5 }

camera {
	orthographic
	location <0,4,-5>*0.8
	look_at <0,0,0>
	//rotate -45*y
}

#declare dist = 0.2;
light_source {
	<0,0,0>, 1
	//translate <-3,5,-5>*1
	translate 5*y
	translate -5*z
	translate 2*x
}


#declare a = 1;

// Cylinders for the mug shape
#declare C_a = function { pow(x / a,2) + pow(z / a,2)-1.5 }
#declare C_b = function { pow(x / a,2) + pow(z / a,2)-1.2 }
#declare B_b = function { (y+1.3) }


// Torus (handle and the morphing target)
#declare R = 1; #declare r = 0.22;
#declare T_a = function { pow(R - sqrt(pow(x,2) + pow(y,2)),2) + pow(z,2) - pow(r,2) }
#declare R2 = 1; #declare r2 = 0.5;
#declare T_b = function { pow(R2 - sqrt(pow(x,2) + pow(y,2)),2) + pow(z,2) - pow(r2,2) }

// Hollow mug (concave)
#declare Mug = function { min(min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))),max(T_a(x-1,y,z),-C_a(x,y,z))) }

// Solid mug (cylinder with handle, convex)
#declare Mug2 = function { min(C_a(x,y,z),max(T_a(x-1,y,z),-C_a(x,y,z))) }


#declare c = 0.5;

// Linear to smooth interpolation
#declare Int = pow(sin(clock*pi/2),2);


// Functions for the mug parts, left as backups.
// max(C_a(x,y,z),B_b(x,y,z)) bottom
// max(C_a(x,y,z),-C_b(x,y,z)) sides
// min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))) bottom+sides
// max(T_a(x-1,y,z),-C_a(x,y,z)) handle
// min(min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))),max(T_a(x-1,y,z),-C_a(x,y,z))) full mug
  	

// Render as isosurface or CSG.
// Isosurface is used in the transitional states.
#declare RenderIsosurface = 0;
#if (RenderIsosurface)
union {
	isosurface {
		function {
			// Add previously defined object functions using Int and (1-Int) as to generate the smooth transition
	    	//Mug2(x,y,z)*(1-Int) +
			Mug(x,y,z)
			//T_b(x-1,y,z)*Int
		}
	  	contained_by { box { -<3,1.5,3>, <3,1.5,3> } }
		accuracy 0.001
		max_gradient 5 // 10
		//rotate -90*x
	}
	cylinder {
		<0,-1.3+Int*2.8,0>, <0,-1.5,0>, sqrt(1.5)
	}
	pigment {
  		color rgb <0.6,0.8,1> transmit 0.1
	}
	finish {
		specular 0.5
		roughness 0.01
		ambient 0.2
	}
}
#else
union {
	difference {
		cylinder {
			-1.5*y, 1.5*y, sqrt(1.5)
		}
		cylinder {
			-2*y, 2*y, sqrt(1.2)
		}
	}
	difference {
		torus {
			R, r
			rotate 90*x
			translate x
		}
		cylinder {
			-1.5*y, 1.5*y, sqrt(1.5)
		}
	}
	cylinder {
		<0,0-0.25+Int*(1.5+0.25),0>, <0,-1.5,0>, sqrt(1.5)
	}
	pigment {
  		color rgb <0.6,0.8,1> transmit 0.1
	}
	finish {
		specular 0.5
		roughness 0.01
		ambient 0.2
	}
}
#end

/* END OF FILE */

Updated January 12, 2007

  1. New colors: blue hue, brighter, softer shadows
  2. Changed light angle
  3. Non-linear interpolation: looks smoother and less boring
  4. Faster frame rate
  5. Cropped to relevant area
  6. Overall, smaller size for a better-looking image.

Updated January 20, 2007

  1. Removed dithering. Image now has visible color bands, but at least thumbnails won't look excessively grainy.

Updated March 1, 2007

  1. More saturation of colors

Licencim

Public domain Unë,krijuesi i kësaj pune, e lëshoj këtë punë në public domain. Kjo aplikohet në të gjithë botën.
Në disa vende kjo mund të mos jetë e mundur ligjërisht; nëse është kështu:
Unë i garantoj çdokujt të drejtën për ta përdorur këtë punë për çdo qëllim, pa asnjë kusht, përveç rasteve kur këto kushte janë të kërkuara nga ligji.

Captions

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A coffee mug turning into a torus, a popular example in topology.

Items portrayed in this file

përshkruan

Historiku skedës

Shtypni mbi një datë/kohë për ta parë skedën siç ishte atëherë.

Data/KohaMiniaturëPërmasatPërdoruesiKoment
e tanishme2 mars 2007 02:56Miniaturë për versionin duke filluar nga 2 mars 2007 02:56240 × 240 (497 KB)LucasVBback to old cropping - looks a lot better
2 mars 2007 02:49Miniaturë për versionin duke filluar nga 2 mars 2007 02:49189 × 240 (477 KB)LucasVBmore saturation of colors
20 janar 2007 10:30Miniaturë për versionin duke filluar nga 20 janar 2007 10:30240 × 240 (465 KB)LucasVBRemoved dithering since it was causing excessive grainy-ness in thumbnails. Image now has color bands, but at least thumbnails won't look bad.
12 janar 2007 07:49Miniaturë për versionin duke filluar nga 12 janar 2007 07:49240 × 240 (497 KB)LucasVBBetter version -- bright color+softer shadows+color=blue instead of an ugly yellowish-brown --- non-linear interpolation (looks a lot smoother) --- cropped to relevant area -- all in all, looks better and the file is a hundred kilobytes smaller :)
2 tetor 2006 08:02Miniaturë për versionin duke filluar nga 2 tetor 2006 08:02320 × 240 (554 KB)LucasVBA coffee w:mug morphing into a w:torus.

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